When Anime Went Digital

In this video, I explore anime’s transition into a digital medium, looking into how that change has shaped anime.

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Music by: https://soundcloud.com/deeb

-Ghost in the Shell Production reports
-Akira Making of
-Anime: A History By Jonathan Clements
-Otomo Interview (Animage January 1998)
-Studio Ghibli: The Films of Hayao Miyazaki and Isao Takahata by Colin Odell

Categories: Аниме

34 Replies to “When Anime Went Digital”

  1. I would like to see the next video on anime after digital. I just watched a series today and it struck me that all the backgrounds are just barely passable with huge flat surfaces. Cowboy Bebop was a richly textured world, in a way I feel that digital animation has spurred laziness in character and environment designs. That is what I miss about 90's anime. I struggle to find a modern anime that has richly detailed worlds, and for the love of everything good, gets rid of the fanservice. Ruins the tone every time, and its always pushing the fetish buttons. Made in Abyss comes to mind, like why do we need constant pee jokes?

  2. I wish cel animation was still used p.s haven’t seen any modern anime with cel animation so idk if I’ve just been unlucky lol but love older anime for the gritty imagery

  3. After year 2000 digital technology started killing anime. Now days everyone with a shity cheap pc can produce anime. The market is full of shity boring anime with no interesting stories at all. That was the reason studio Ghibli closed and studio Nippon moved to Philippines. If you say its an interesting area of anime in a good way then you are wrong.

  4. Been following anime for good while (1991) and I remember lots of shows jumping towards all-digital around 1997 with some more iconic ones keeping the mostly traditional cel style a few more years beyond that. When it comes to digital and CG used in anime in the late 90s and early 00s, Gonzo's projects are what immediately comes to mind. Their stuff was everywhere. Great video man!

  5. 12 minutes and not a single mention of the differences between cel and digital linework/colors. But hey, at least you mentioned that Ghost in the Shell had computer-rendered text.

  6. As someone who got into anime relatively recently, in the last ten years or so, it's such a trip to watch older stuff like Legends of the Galactic Heroes or Neon Genesis Evangelion! They seem more…solid? Sturdy? Weighty? I'm not sure how to describe it but the animation has some weirdly engrossing quality, at least to me. I think the best results come from a mix of techniques.

  7. in the past you had far less anime. now with digital the dream of making any story can be fulfilled rather than hire hundreds of cell and keyframe animators and years of time. Even Disney went digital like Beauty and the Beast and Aladdin

  8. This could be an interesting brief video on digital anime but as ussual you skips over the latest 15 years of anime history.

    Also I was hopping on knowing why early 2000s TV anime looks so shitty and if it was because of the studios experimenting with digital techniques or not. But you didn't touch that at all and instead talked more about 3D CGI. Which we all know is really uncommon in anime.

  9. I think the first use of rotoscoping a 3D model into animation was the introduction scene of Patlabor 2 with the start up and test sequence of the Patlabor mech. Also, Big O should get a quick mention as it is the only show that had it's first season drawn entirely with traditional cells, then its second season painted digitally. This fact owing to the multi year delay in production between the two seasons.

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