SAO, But the Writing Isn’t Garbage — SAO Alternative: GGO

It’s amazing the difference a decent writer can make. Let’s look at how Keiichi Sigsawa improves on Reki Kawahara’s work in every way, without sacrificing the core theme of Sword Art Online.
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In the depths of his Mother’s Basement, Geoff Thew creates videos analyzing the storytelling techniques of anime and video games. He has been named the number one Worst YouTube Anime Reviewer by The Top Tens.

Categories: Аниме

35 Replies to “SAO, But the Writing Isn’t Garbage — SAO Alternative: GGO”

  1. I completely skipped this because of the SAO name.

    I think I will give it a chance… now that I know its a spin off with an original story written by “Not Reki”

  2. You say that but you're forgetting she's wearing bright pink. Yeah it's a game and we're allowed to wear whatever we want but for something like GGO I don't think pink is the way to go if you don't mind being a easy target.

  3. I think that there is really only one flaw in your logic here, which otherwise is very solid. That flaw being that SAO and GGO aren't really exploring the same theme at all.

    The overarching theme that I saw in SAO, which was driven home rather a bit ham-fistedly in the ending of season one, was the theme of in game, and by extension online, friendhsips and relationships being more or less the same as offline ones. Whether it's co-workers pulling together to finish a long project on time, a guild world first-ing a new raid dungeon, or any other type of colaboration, when people with differing oppinions, skillsets, backgrounds, and tallents come together to achieve a common goal is when people are at their best.

    I however don't disagree that the execution of this theme was…poor at best. So much intersting potential, wasted.

    The major theme I'm seeing emerge from GGO however is much like you said, the theme that not all escapism is bad, and working through our problems in a digital space can help people become more comfortable with themselves. Whether it's because you're differnt from your peer group, not comfortable in your own skin, or just super shy, games and other forms of online interaction can help people better themselves.

    Which in my opinion, is a much weaker theme that's not as intersting to explore or talk about.

    The theme of escapism is one that's been looked at from many diferent angles in many forms of media, and it all boils down to the same set of perspectives. Either exacpism creates antisocial monsters that are a burdon on normal people at best or crazies waiting to snap at worst, or being able to escape from the world for a time creates an oportunity for healing from stress or trauma and for bettering oneself in the process. Generally the best examples of this in media have a balance of the two, whether said balance trends towards the optomistic or pessamistic seems to depend on the bias of the creator in question, or perhaps their editors and management.

    By contrast, the theme of parity in online and offline relationships is something quite a bit rarer. Often the idea is dismissed out of hand as not realistic or worth considering, at least by the people I've discussed it with IRL. But on the other hand I've watched friends meet the people that they've come to rely on most online, watched some get married after what to their families seems like an extremely short time of knowing eachother but have been running a guild together for years.

    Ultimately, imho, GGO is better written but with a weaker theme, while SAO is poorly executed in a number of ways, but with a vastly more interesting theme that's more worth exploring.

  4. If you want to see a decent movie that does virtual world that have quansaquences in the real world as well, then watch Ready Player One. It is better written and executed, then anything Sword Art Online would ever give us.

  5. Ok, SAO is a very simple story — I get that, and I watch a lot of other anime that has better (read: more in-depth) storylines. But several of these points you're trying to make are … well, like we're not watching the same show. Kayaba said in THE FIRST episode, as the big red dude, his reason for making the world was just to 'make a virtual world of his own design, and rule over it'. He got the people in there to populate his world, so he won — the rest was just a game. His endgame was making a fantasy world he wanted to live in/rule — the 'castle in the clouds'. What I like about Kayaba, is taken as what he's doing — he's bat-shit insane, BUT as a character he's not so cliche as to do things to be the 'bad guy'. Also to understand the character portrayal better, watch this story from the view of Kirito — he's an anti-social shut-in who can barely form relationships, a lot of the people look bland to us because we see them through his eyes — and he has next to no charm or inter-personal skills. I mean, he's drawn to these females he sees as weaker than him to make himself feel more empowered. Part of why I like Asuna in the first season — she's a badass on par with Kirito, but she seems to actually have other character traits than "I'm a badass". Kirito has ONE skill he's good at, and that's VRMMO's, and the fact that he knows anyone at all is because of that ONE skill/ability. Sorry if this post is long and rambling … I just wish I could portray to people who hate SAO what draws some people IN to the show.

  6. Well holy shit. I was about to just write this off, even this video, but honestly what you describe sounds actually really good. Not exactly high art material but a fun decent watch at least.
    Oh and if no one could tell, I'm in the "despise SAO" camp.

  7. SAO was the first anime that I watched. I do think I more enjoyed the concept than the actual characters and story. Through then came the ending of Yuki's story arc. That was the first time I shed a tear while watching anything. But that story arc isn't a forced romance plot. And I'm enjoying the progressive light novels. They really flesh out Asuna and Kirito along with several side characters and the over all world with in the world. The SAO spin off has been fun too.

  8. Escapism is a huge part of MMO's that the original Sword Art didn't relay address. I'm a 5'11" landscaper and contractor with autism that can carry 120 lb bags of concrete mix in real life so I come off as a bit of a "dumb muscle" but in games I tend to rely more on cunning over skill leading me to be the "smart guy" of a group.

  9. Oh look MB is making another bitching SAO video……how FUCKING original ¬_¬


    At this point you're only using SAO for clickbait, just like the click baiters do by slapping a pair of tits or ass in the thumbnail.

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